Welcome to!A subreddit for all of those who love the Total War series. Attila isn't like Empire where you NEED darthmod for the game to be good(there isn't a darthmod for anything past FoTS anyway) but there are for sure some mods to improve it.With Attila it depends on how you want to play as to what mods you get. Download One Piece - Romance Dawn - Bouken No Yoake ROM for Playstation Portable(PSP ISOs) and Play One. We also recommend you to try this games. Download One Piece - Romance Dawn - Bouken No Yoake for Playstation Portable(PSP) and play One Piece - Romance Dawn - Bouken No Yoake ROM Game. Buy Total War: Attila cheaper on Instant Gaming, the place to buy your games at the best price with immediate delivery! (o asi creo que se escriben) que estan seleccionados por Total War para los premios de Mods de la saga y que los convierten en otro juego nuevo para echarle muchas horas mas! Here are the Total War: Attila system requirements (minimum) CPU: Intel Core 2 Duo 3 GHz. CPU SPEED: Info. OS: Windows Vista. VIDEO CARD: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000. FREE DISK SPACE: 35 GB. Total War Center Mod List (Not every mod, but most Overhauls) Total War: Warhammer Stats - A resource for all unit stats in the Warhammer series. What are some of the best mods for Attila? (self.totalwar) submitted 2 years ago. by kirilakristi. Anything from overhauls to small QoL mods. Jul 20, 2015 The Best Total War: Attila Mods. Cinematic Combat Description: Spices battles up a bit by increasing the chance of those cool combat animations to 100%. Rather than poking at the air awkwardly, your soldiers will now proceed to hack bits off the enemy. Combines nicely, if gruesomely, with the game’s blood pack DLC. I would suggest AGAINST mods that make the game pathetically easy(like mods increasing garrison size or the mod to break up the WRE) because then if you play vanilla you will get your ass royally kicked(since vanilla isn't easy.other than a sassanids campaign.and those mods REALLY dumb it down).As for suggestions to get.You could get Radious but that makes it kind of arcade-y(not a bad thing) but also they decided to take away your ability to raze cause they want to decide how you play. So if you get Radious then I also heavily suggest to get the 'all factions can do everything' mod.I have found mods improving some small looks here and there and different 'minor adjustments' mods to be best, imo. A flag mod(there is a highly rated on that works best, imo) helps to make each faction more unique and stand-out. Depending on how much you enjoy seasons there is a '12 turns per year' mod that increases each season to 3 turns, which actually makes the game more realistic and fun since winter is more punishing and not just a 'oh now some white stuff.I will just walk over this with impunity'. A influence mod that increases your kings and families influence helps since sometimes random 'do-nothing' people get lots of influence in your faction and could cause a civil war(literally they sit in a city and do nothing and somehow get mega influence.compared to your king who is fighting big battles).There isn't a whole lot you would NEED to fix with mods in Attila(imo) but there is definitely some stuff that makes the game more fun(like 'everyone can do everything' mod). Going to repeat if you pick up Radious.I HIGHLY suggest you dl some mods to fix what they take away from you. As many of the previous people have said, Total War: Rome 2 is good vanilla. But I will give you some mods that I recommend. You can use the Steam Workshop as a good place to find mods. Radious Total War Mod. This is a total conversion, and cha. Jul 20, 2015 - From GameWatcher: 'Total War: Attila was a great return to form from The Creative Assembly after the disappointing and buggy Rome 2, but it's. Creative Assembly has. Released in 2004 February of 2015, Total War: Attila is the 9th installment of the Total War franchise and this time it centers around the decline of one-half of Rome and the rise of another. Total War: Rise of Mordor is a conversion mod for that, in its final form, will let you play through a newly-crafted campaign featuring 19 factions from Middle Earth. You can take your first peek at it now thanks to a public alpha released this week that will hand you control over some of the factions and let you play around with custom units that are based on the ones you'll have seen in the films.The background story of the campaign will be 'accurate to the books', but could still be a while off yet. First, the team will finish off the factions and add custom settlements into the mod.The grand strategy and large-scale battles of the Total War series make it ripe for Lord of the Rings conversions, and Rise of Mordor isn't the first to attempt it. Third Age does something similar for Medieval 2: Total War, and it does it very well (making it onto Tom's list of a while back). But that game is more than 10 years old now, so I'm curious to see if working on a newer title like Attila will help create something better.You can download the alpha of Rise of Mordor from its. With Mortal Empires released last week, there’s a hotfix on the way for that Chaos Invasion issue some people are having, plus the Foundation and Norsca update too. We want to make sure that’s sorted out before we add more Total War: WARHAMMER content.However, in this week’s blog we wanted to take a moment to look at our Historical projects; because you’re about to hear a lot more about them.The next year is packed with new stuff and, as we ramp up for some big announcements, I took a moment to chat with our history project directors; Maya, Jack and Janos.Read the whole interview here. PC games are full of arcane artifacts spurring on ancient civilizations, Nazis riding dinosaurs, and Ghandi nuking the entire planet. Historical accuracy isn’t always a priority, and even the ones that try to get it right have to take some liberties with the facts modern scholarship hands down to us to be, you know, a fun game. But there is a definite divide between games that offer a mere nod to history (or use some vague, pop culture-informed stereotype of it as a jumping-off point) and those that actually put in enough research time to get at least some of the important facts straight.It’s hard to measure a variable like “historicity” when it comes to games—and yes, that is a real word. Games that put history first tend to wind up overly complicated rather than fun, so I've highlighted genuinely great PC games that go out of their way to include some historical accuracy. In particular, I chose games that accurately and ably depict a facet of history that is often misrepresented or ignored in other, ostensibly historical games.In chronological order based on their setting, here are the most historical PC games. Total War: Attila - Most historical game about the collapse of the Western Roman EmpireAttila pulled Total War’s tired campaign formula out of its slump and gave us a living map that portrayed the cultural, political, and environmental challenges facing Rome in her twilight years. Rather than playing into the stereotype of angry, marauding barbarians showing up out of nowhere to sew chaos, the map really put you in the middle of why these invasions were happening—the oncoming of climate change making northern regions progressively less supportive of large populations, and the migration of the Huns into Eastern Europe.It was also the first Total War game to model the fact that not all societies have permanent cities, and how tributary relationships could form between cultures as a pressure valve against open war. Assassin’s Creed series - Most historical depiction of ancient citiesThere is very little about the plot of any Assassin’s Creed game that could be regarded as staunchly historical (though we do get some cool nods here and there—the Siege of Masyaf in AC1 is a thing that really happened). However, they’ve gone to great lengths to depict, in full scale, what it would be like to walk the streets of Renaissance Florence or medieval Jerusalem. From the crowds, to the architecture, to the small details, there is a lot of history to experience just by wandering the environments. My personal favorite is Revelations’ post-Ottoman-conquest Constantinople, perhaps one of the most interesting cities in world history snapshotted at one of its most interesting ages. Crusader Kings 2 - Most historical modeling of medieval Western European politicsWith expansions highlighting Satanic cults and fanciful, “What if?” Aztec invasions, there is plenty of ahistorical nonsense kicking around CK2 these days. But at its core is a system that does an excellent job of modeling how politics worked in Western Europe from about 1000 to 1400 AD. We take for granted the concept of a nation state in our modern world, but if you lived in Auvergne, France in 1150, you were probably loyal to a person, not a flag or a constitution. All of CK2’s titles have holders, and it is they who interact and play the grand game against one another.A strong realm can crumble under a weak king just as a poor realm can rise to glory under a great king. And while the hierarchical depiction of feudalism it presents is highly disputed in modern scholarship, excellent expansions like Conclave have added more weight to the lateral bonds that many historians argue were the greater driving force among the nobility of the age. Expeditions: Viking - Most historical Viking gameI was impressed immediately by how apparent it was that the designers of Expeditions: Viking put stereotypes out of their mind and hit the books. As my primary historical interest area, I have a high standard for games about the Viking Age, and this one really has you doing a lot of the things a viking ruler would have actually found him or herself doing.There are kinship-based blood feuds to manage. There is the emphasis on the necessity of presenting yourself as both a strong and a just ruler, not taking for granted that people will follow you based on your name. It even models the effects those notorious raids had on Scandinavia—bringing back captives and wealth that would help build infrastructure and birth three of the most influential kingdoms in European history. Banished - Most historical game about frontier settlementBanished is a fairly simple game. I might even argue that it’s too simple, but the mechanics it chooses to focus on are very much the sorts of things that say, an English settler in the 17th Century Virginia Colony would have been concerned with. Keeping your people warm, fed, and healthy are your main goals. You have to use the resources in your environment and trade with distant lands to provide for a growing population. A harsh winter or a disease outbreak can be utterly disastrous and end your whole settlement—as they often did for early European settlements in the New World. Sid Meier’s Pirates! - Most historical pirate gameWhile Pirates! Does allow itself to indulge in some buccaneer stereotypes, it also models a lot of the genuine realities a privateer captain during the Golden Age of Piracy would have to be concerned with. A crew is a ragtag collection of malcontents picked up from all across the Caribbean who will only stay with you as long as they feel like there’s a monetary reward in it. The political interplay between the Spanish, English, French, and Dutch is an ongoing conundrum, and you’ll usually be working for at least one of them. And of course, its modeling of naval combat with wind direction, hull size, decks, guns, and even shot type really gives you a glimpse of all the skills necessary to be a naval officer in that era. Victoria 2 - Most historical game about the Industrial RevolutionVicky 2 is probably the most intimidating and inaccessible game on this list, but it deserves its spot for hanging its top hat on aspects of history that often get ignored. The level of literacy among your population matters. More literate societies will become more productive but they also gain Consciousness, which can lead them towards social movements like communism and demanding an end to slavery, universal suffrage, and labor rights. You know, pesky commoner stuff. It also models industrialization, war profiteering, and the advantages and disadvantages of free markets versus command economies. If you have the patience to learn it, it's well worth the investment. The Oregon Trail - Most historical game about the Oregon TrailAn oldie but a goodie. The various iterations of The Oregon Trail that have been released since 1971's HP 2100 version (how’s that for some history!) have all been lauded for their educational value. And with good reason. If a modern person tries to imagine the struggles faced by an American pioneer making the journey from Independence to the Willamette Valley in the mid-1800s, they probably wouldn’t give much thought to how many spare wagon tongues you’d need to bring. But that was the reality, and The Oregon Trail put us in the middle of it. It probably also made us a little more afraid of dysentery than we have cause to be in an era of modern medicine and sanitation, but no game is perfect. Ultimate General: Civil War - Most historical game about the Civil WarI know I’ll take my share of hard tac for failing to call out some hex-based, in-depth wargame that features the weight and height of every soldier who fought at Gettysburg compiled from census records, but Ultimate General is the perfect midpoint between attention to historical detail, accessibility, and fun. Its combat engine realistically models terrain, movement, casualties, and morale in real time. The recently released campaign mode even gets into how generals in this era had to prove themselves to the political leadership if they wanted to be well-supplied and have weight given to their strategic advice. Steel Division: Normandy 44 - Most historical game about tactical combat in World War 2A truly impressive feat to a military history nerd, Steel Division’s maps are built from actual aerial reconnaissance photographs taken during the Normandy invasion, down to the village layouts and placement of hedgerows. It also features realistic ranges and damage modeling for all of its vehicles and weapons, and even the relative speed and maneuverability of its air units. It limits heavier units to spawning later in a battle to simulate the simple fact that they would have taken longer to get there after first contact with the enemy.Possibly most notable of all, though, is that it does an uncommonly good job stressing the importance of ground-based reconnaissance on the battlefields of World War 2, and the idea that engagements could be won or lost based on which side had better information. IL-2 Sturmovik series - Most historical combat flight simulatorI think most flight sim enthusiasts remember the first time they tried to do a backflip in IL-2 and saw the screen start to fade out, wondering if there was something wrong with their monitor. Not only are the controls and handling in this classic historically accurate, but it simulates the effects G-forces have on a fighter pilot maneuvering at high speeds. Force too much blood into your head and you’ll experience redout. Force too much into your feet and you’ll experience blackout. In addition, the titular IL-2 was depicted in meticulous, 3D detail and the combat missions presented plausible scenarios. Verdun - Most historical World War I shooterMove over, Battlefield 1. Verdun sets out to accurately depict trench warfare on the Western Front, and does a pretty good job of it for a multiplayer shooter. Its inaccuracies are forgivable sacrifices to scale, rather than in the details. It would be very difficult to get enough players on a single server to really depict some of the bigger battles of The Great War, and a lot more time was spent waiting around hoping not to get blown up by a shell than was spent taking aim and firing at the enemy—which isn’t really fun if you just have an hour a night to jump in the mud with your buds. Particularly impressive is the detail that goes into the uniforms, with items as small as buttons being painstakingly reproduced from period photographs.Kerbal Space Program - Most historical game about the space programWith its science-based modeling of orbital mechanics, propulsion, and aerodynamics, Kerbal Space Program is a great platform to teach about the history of spaceflight. In fact, the developers at Squad agree, and are working on an. But if you don’t want to wait, the community has already beaten them to the punch. A number of mods, including the, allow you to experience launches spanning from the first German V2 rocket tests all the way up to SpaceX and beyond. Deus Ex series - Most historical game about the future?So this one is mostly my own speculation based on observation of current trends, rather than anything backed up by in-depth scholarship. But I’ve always been impressed with how well Deus Ex depicts what I see as humanity’s likely next steps. Huge strides are being made in brain-computer interfaces, prosthetics, and artificial intelligence, while advancements in fields like spaceflight and laser swords are becoming increasingly hard to come. Were I a betting man, I’d put my money on the assumption that we’ll see the world of Adam Jensen come to pass long before the world of Captain Picard. With Game of Thrones' seventh season fast-approaching, it's getting harder to avoid casting and story spoilers by the day. Having enjoyed Attila in the first half of the previous year, and not caring at all for Warhammer to even give it a shot since the fantasy setting doesn't touch me. I find myself too bored to start another game even though I crave it, having played 5 or 6 civilizations and having baught all DLCs, I can safely say that don't find interesting the game of Attila, (barbarian kingdoms with same trees, food system is a joke, roman factions too generic, bad skill trees for most generals, no meaningfull impact of religion) so I am looking for overhaul mods to change the game and offer me a new flavor, I am interested in historical themes, not ancient since the memory of Rome II is still fresh in my mind.Any suggestions? Originally posted by Gerfreckle:I mean. What were you expecting? These are Germanic kingdoms that are all in very close proximity to each other and have been for centuries. Of course they're going to be similar. Why would they be different? They're basically just off-shoots of the same people (the Germanic people). Making them all different would be ridiculous and incredibly historically inaccurate.So you believe that it is normal for Saxons and let's say franks having the same tech tree, army traditions and general/agent skill trees exactly the same and the ONLY difference to be in the unit roster? And this is not only about barbarian kingdoms, take the Great Migrators (Alans and Visigoths or Ostrogoths heck even Vandals) having same trees, at least late game trees should be a little different. Originally posted by Gerfreckle:Okay. In my opinion it's the best implemented food system in the entire series. If you're smart with what you build you shouldn't be suffering famines, and that's all that matters. I don't really know what else to say, since you haven't bothered to explain what you don't like about this feature.Apparently you haven't asked yourself 'why pagan trees require food and christian gold?' What is the logic behind that? Late game gold is not an issue but food is, this makes the building of pagan temples inefficient because of the food drain they apply in your vast empire. Unless of course you have Radious mods or something like that.The idea of food in the game is good, the way it is implemented in the vanilla game makes no sense. You need a few mods to balance it. So yeah, you need something in order to enjoy it, if not, the game becomes too quickly a math game. Originally posted by Gerfreckle:In what way are they generic? The Roman factions are completely different in many ways from every other faction in the game, and even the Western and Eastern empires are very different from each other too. Again, if you refuse to properly explain what you don't like about certain features, there's nothing we can really do to help.I guess you talk abouth the unit roster, which is one thing, I was talking about the rest of the trees they share, even late game, it's like they live in the same area and face the same dangers. Generals with same abilities, army traditions etc etc. Originally posted by Gerfreckle:Jesus Christ. Internet connection disconnects when computer sleeps. This is not like a normal uninstall, it just breaks the link between the hardware and software. Just for info, MS disable System Restore when you do the upgrade so you might need to switch it back on again.One easy thing to try is to go into Device Manager, find your Wifi adapter in Networks then right click it and Uninstall it. Attila Total War Best Mods 2016In what ways are they bad? You can't just say something is bad without any further explanation and expect a solution. You just come off as whiny and entitled.Obviously you haven't given much thought, but the skill trees are (and army traditions) kinda force you to take one certain path to have maximum results, who cares about integrity or +3/+6 morale vs X enemy. Also without Radious it is hard to have a general reaching final stages of skills. And yeah it feels like there are 4-5 skill trees for generals in the entire game, something like all Romans, all Easterners, all Barbarians and all Hordes.can you see now my point? Originally posted by Gerfreckle:Are you kidding? Religion is more important in Attila than in any other TW game, and by a considerable margin. It's possibly the single most important aspect of public order in your regions, and the ability to change your faction's religion changes a ton of things about how you play and how other factions see you. This is a stupid criticism that unless you explain further I will dismiss right off the bat.Oh yeah, public order. All religions do that. I meant that the single best religion LATE game is Christianity due to not draining on your limited food supply, but I don't see a way to force an entire province to go out of their way because of religion alone, the historical context of attila should make it more important in diplomacy at least not just a +/- 15 or so. Oh and barbarians never enjoy those ultimate temples. I made a playthrough with eastern roman as pagan and can say, I enjoyed it but it felt handicapped at some point. Gonna have to try one day Zoroastrianism.In a nutshell I have played 330 hours this game, I played it vanilla and tweaked and balanced with a few mods. Attila Total War Best Mods DownloadI played the last roman which was awesome, and the last charlomagne.I am looking for an overhaul to change the feel of the game and the gameplay since the next total war is ages away. But I want to know from personal experience since most mod trailers show unit rosters and I find myself to enjoy more the strategic part of the game. Total War Attila Age Of Charlemagne Best ModsWelcome to!A subreddit for all of those who love the Total War series.
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